Ace at Call Of Duty but a coward in real life? Then we've got the war for you! With more robots in the field than ever before, the Afghan conflict IS rewiring combat for the Playstation generation
[Words: PW Singer Illustration: Lewis Cham
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At the age of 18 years old, Joel Clark tried to join the US Army to become a helicopter mechanic.
His high school report,
however, revealed a problem: Joel had failed his English Literature class. But then as he tells it,
"I always viewed high school as more of a social hangout than a place of education." In typical military logic, this meant he was not qualified to be a mechanic. The Army recruiter, though, not keen to lose a young man who wanted to serve his countty, asked him ifhe instead wanted to become a '96 Uniform'. And that is how Joel Clark became a robotic drone pilot.
It had never been part of Joel's life plans to fly drones in wars, "But the idea of running a robot spy plane sounded pretty rad." Plus he had a bigger goal in mind. "The only thing that I was concerned about when I got on the plane to basic training was making my father proud. Failing to graduate on time had put a rift in our relationship, so my goal was to complete this task to the best of my ability in order to regain his confidence in me."
Joel's journey took him from basic training, a stage that all young enlisted soldiers go through, to Fort Huachuca
in Arizona. A 125-year-old base ten miles ftom the Mexican border, Huachuca is
the home of the US Army's training school for unmanned aircraft.
Joel proved a quick study. Like most kids of Generation Y, he was a whizz at computer and video games, perhaps in part explaining his sub-par English grades. It also helped that the controls of the robotic drones Joel was learning to fly in combat were not all that dissimilar from the ones in the Xbox and PlayStation video games that he continued to play during
his off time back in the barracks. After a few months of training, Joel was ready.
He may not have been able to pass that horrible English class, but the US Army judged him to be qualified to fly missions in 'the big sandbox' - what the trainees called Iraq.
He recounts his time in the war.
"I love my job. I have done a lot with and for UAS [unmanned air system]. The most rewarding experience I have had working with UAS would have to be the number of insurgents I have personally been responsible for capturing. Nothing feels more rewarding than watching the final takedown of an insurgent after guiding troops to a position ... "
In fact, Joel proved so good at the task that upon his return from Iraq, he was posted back to Huachuca. The Army promoted him to a specialist, one rank
below a sergeant, and made him an instructor. Through this new technology, this young man had found his calling and was teaching the next classes of drone pilots.
Of course, the stoty of Joel's journey is not one that evetyone finds equally "rad". I recently recounted it to a group at the US Air Force Academy. Instead of being pleased for him, they found it incredibly discomforting that a teenager - with no qualifications - at the rank of a mere enlisted man, and perhaps worst of all, serving in the Army, was taking on a job that up to now had been exclusively reserved for college-educated, Air Force pilots; officers at what they considered the height of the militaty profession.
But then the English knights likely had a similar sort of feeling watching their own peasant longbow archers end the age of chivalty at the Battle of Crecy in 1346. As likely did cavalty officers the first time they saw a machine gun in World War 1. ..
The killer app
In technology circles, new products that change the rules of the game, such as what Apple's iPod did to the music industty, are called 'killer apps', short for 'killer applications'. But today, a new generation of technology is giving this phrase a literal meaning. As Joel Clark puts it, "Unmanned systems are the future of warfare. It sounds cliche, but it is reality."
The US militaty went into Iraq in 2003 with just a handful of drones in the air and zero unmanned systems on the ground, none of them armed. Today, there are over 7,000 drones in the US inventoty, such as the mini-plane-shaped Predator drone, and another 12,000 on the ground, like the bomb-disposing Packbot - a robot made by iRobot, the vety same company that makes the obstacle-avoiding Roomba robotic vacuum cleaner.
These machines have followed much the same pathway as the early airplanes did. First they were science fiction, then made reality, then made lethal. AA Milne, the inventor of the loveable Winnie the Pooh series, was actually among the first to theorise that the "aeroplane" might be used in war. At the start of World War I, this finally came to be, but the early planes were just used for observation. Then, the first pilots decided that if they could see the bad guy, they should do something about it, and so began to arm their planes with an ad-hoc mixture of rifles, pistols and homemade bombs. Vety soon, specially designed bomber planes were built, and then fighter planes to shoot them down. The era of aerial warfare
had begun.
The same has played out with early robots in today's wars. The Predator, for example, was essentially just a remotely piloted flying pair of binoculars until US planners got frustrated that it kept sighting Osama Bin Laden at his training camps
back in 2001, but was not able to do anything about it. The 27-foot-Iong plane was then armed with Hellfire missiles and proved so useful that the commander of US forces in the Middle East described it as his "most valuable" weapon system.
On the ground, robots were similarly first used for observation, but are now being armed with everything from shotguns to machine guns. The Talon, for instance, is a ground robot the size
of a lawnmower. It was first used to defuse roadside bombs. It then had its gripper 'arm' replaced with a weapons mount
and the SWORDS (Special Weapons Observation Reconnaissance Detection System) was born. Akin to a Transformers
UNMANNED AND DANGEROUS
The super-advanced, hi-tech machinery currently seeing active service
[MARCbot]
It may look like a kid's truck with a mini-camera wedged to the top of its extendable arm, but this $8,000 'diddy beast' was the
first ever war robot to take an enemy's life in Iraq. US troops attached a Claymore mine to its hull and then remote navigated this robot towards the insurgents. It was the robot, not the enemy, who was seen emerging from the debris unscathed.
'In 2003 the US military went into Iraq with just a handful of drones in the air. Today it has 7,000 in its inventory'
toy made just for soldiers, SWORDS can swap in and out prerty much any weapon that weighs under 135kg, ranging ftom an M-16 rifle and .50 calibre machine gun to a 40mm grenade launcher or an anti-tank rocket launcher. As one report declares, "With this increased firepower, soldiers and their robots will be able to wreak absolute havoc on the battlefield."
Experiences like Joel Clark's and the introduction of machines like the SWORDS are part of something big going on in the histoty of war, and maybe even of humanity itself We are living through a 'robotics revolution'.
To be clear: this is not the type of uprising where you need worty about the governor of California showing up at your door, like the Terminator. Instead, it is a revolution of technology and politics, a time in which we are starting to question not only what is possible that was impossible before, but also what is proper, on areas where we didn't have to think about what was right or wrong before. Indeed, when historians look back at this period, they may conclude that we are today at the start of the greatest revolution that warfare has seen since the introduction of atomic bombs.
It may be even bigger. The new unmanned systems don't just affect the 'how' of war-fighting, they
are starting to change the 'who' of the fighting at the most fundamental level. That is, evety previous revolution in war was about weapons that could shoot further, like the longbow, shoot faster, like the machine gun, or had a bigger boom, like the atomic bomb. That is certainly happening with robots,
PackBot robots are used extensively in bomb disposal
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WAR GAMES
but they are also reshaping warriors' experience of war and even their very identity. In other words, humankind is starting to lose its 5,000-year-old monopoly on the fighting of war.
[Global Hawk]
The ripple effects
I spent the last several years trying to capture the stories of just what is going on in this historic revolution, as robots begin to move into the fighting of our human wars. I interviewed everyone ftom young drone pilots like Joel to the Iraqi insurgents they are fighting thousands of miles away, ftom the scientists and engineers who design and build robots, to the science fiction writers who inspire them. I also wanted to get a sense of how they are being viewed, so I met with everything from the politicians who decide when and where to use them, the journalists who report their stories, and the lawyers and human rights activists trying to figure out laws of war in this strange new realm of machines at war. The historic parallels that people make when discussing today's robotics are often astounding in their scope. One Pentagon robot designer likened where we are now to where we were with the automobile in 1908. Indeed, much like today with 'unmanned systems', back then we could only conceive of cars as 'horseless carriages', defining them more by what they are not than what they can do. Bill Gates, by contrast, made the parallel of robots being where computers were in 1980. The military was the dominant buyer of computers back then, but as new applications for computers were discovered, the market blossomed. Other scientists make a more ominous parallel to the atomic bomb. Their point is that we are now excitedly building a technology that used to only belong in the realm of science fiction (in fact, the writer H G Wells first came up with the idea of an atomic bomb in a 1914 novel). But it is of such potential power that we may one day regret inventing it. They worry they may well be repeating the experience of those in the military-codenamed Manhattan Project, who built the first atomic bomb
- and then belatedly founded the nuclear arms control movement to try to ban it. These parallels are notable because such inventions were 'revolutionary' game-- .... __ ~ changers not just because of what the
• G4 Ztechnologiesdirectly could do, but because
of the ensuing ripple effects that they had on our wars and our lives beyond. The mechanisation of war from the automobile engine, for instance, not only led to the Nazis combined air-and-ground Blitzkrieg assaults during WWII, but also to the reshaping of our cities, the creation of suburbs and highways, newfound fteedom for teenagers and the concept of'dating', And ultimately, even the warming of the
planet itself >
[ Fire Scout]
Seven metres long, three metres high and the unman ned jewel inthecrown of the US Navy. It not only provides the military with reconnaissance reports,butcanalsospotenemiesfrom up to 172 miles away while hovering 20,000 feet in the air. And when it spotsthebaddies?Outcomeitslasertargeting 'fire-and-forget' missiles.
A modern day spy plane toting a camera with a lens that can penetrate sandstorms and thick clouds to provide a hi-res overviewof the carnage a platoon may have just caused below. Impressively, it can also cover 1 OO,OOOkm' of terrain each day. But its shortfall? Each one costs a whopping $3S million to make.
[SWORDS]
Tipping the scales at a mere seven stone, this is able to carry a number ofdeployableweapons-fromanM16 rifle to a six-barreled grenade launcher - its use on the Iraqi battlefield in 2007 represented the first time a US military robot had carried its own weapons into war.
[General Atomics Avenger] Jet-propelled stealth plane that has an S-shaped exhaust to reduce the amount of heat it gives off m id-flig ht, thereby limiting the likelihood of it being picked up by enemy radar. It can also carry up to 3,0001bs worth of bombs, including missiles that come with a laser-tracking system for improved target precision from a height of up to 60,000 feet.
Similarly, the atomic bomb helped keep two superpowers ftom going to war, but the Cold War conftontation that they did engage yielded substitute wars like Vietnam and a space race that took man to the moon. And, of course, the Pentagon's work on computers spun out everything from cyberwarfare to FHM.com.
Robots are similarly beginning to produce the same sorts of ripple effects, presenting an array of fascinating, and sometimes frightening, political, economic, legal and ethical questions.
For instance, the ability to fly robotic drones ftom afar, as young Joel Clark did, allows valuable missions to be carried out without having to send the soldiers into harm's way. Indeed, when the very first robot was 'killed' in action in Iraq, the commander of the unit sent his condolences to the robot's manufacturer. He apologised for losing the robot, but also thanked them for the fact that he "didn't have to send a letter to its mother".
But not having to weigh such risks of war may also be making leaders more cavalier about when and where they use force. Indeed, the US has already carried out more drone strikes against suspected terrorists in Pakistan (over 50 in the last year) than it did with manned bombers during the opening round of the Kosovo War in the late '90s. But unlike that conflict, its legislature had no debates about the decision and its media barely covers the operations. Why? Because the strikes are viewed as costless.
Of course, that is only the user's perception. In Pakistan, the very same drone strikes have been hugely controversial, spurring anger and resentment, stoked all the more by reports of civilian casualties. Indeed, one of the most popular songs in Pakistan last year had lyrics describing that America looks at Pakistanis the same way it views insects; as something to be squashed ftom afar.
This leads to an interesting question that diplomats certainly never imagined they would have to ask: What are robots' impact on the 'war of ideas'? Some, such as one senior Bush State Department official, believe that the unmanning of war "plays to our strength. The thing that scares people is our technology". But when you speak with people in the Middle East, for instance, they describe unmanned systems quite differently. The leading newspaper editor in Lebanon told me how they are "just another sign of cold-hearted, cruel Israelis and Americans, who are also cowards because they send out machines to fight us ... that they don't want to fight us like real men, but are afraid to fight.
So we just have to kill a few of their soldiers to defeat them."
The point here isn't that these perceptions are always valid (indeed, the civilian casualty figures are often greatly
hyped), but rather that they take on a life of their own, with very real consequences for hearts and minds campaigns. Or, as one American military analyst claimed, the 'optics' of the situation "look really fteaking bad. It makes us look like the Evil Empire from Star Wars and the other guys like the Rebel Alliance, defending themselves against the robot invaders."
Another example is how the idea of 'going to war' is changing not just for the nation, but for individual warriors as well. For the last 5,000 years of warfare, whether one was talking about the ancient Greeks going to war against the Persians, like the Spartans in the recent film 300, or my grandfather going to war against the Japanese in World War II, the essence remained the same. To 'go to war' meant
'Fridqe maqnets which play Christmas jinqles have more computinq power than the entire RAF did back in 1959'
to go to a place of such danger that you might never see your family again.
That is, until today. Colonel Gary Fabricius, a US Air Force Predator drone squadron commander describes what it was like to be 'at war' against insurgents in Iraq, driving into work each day at his base in Nevada. "You are going to war for 12 hours, shooting weapons at targets, directing kills on enemy combatants and then you get in the car, drive home and within 20 minutes you are sitting at the dinner table talking to your kids about their homework."
This new aspect of being simultaneously at war, but also thousands of miles away ftom the war zone can lead to odd developments. For instance, when the Royal Air Force's No. 39 Squadron went to war in Afghanistan, it did so by flying its unmanned planes to Central Asia, but sending its pilots to go and sit behind computer screens in Nevada.
Open source war
But those fighting for militaries are not the only ones using these new technologies.
A powerful rule holds in both technology and war: There is no such thing as a permanent first-mover advantage. Companies such as Commodore and Atari may have been the early leaders in computers and video games, but they certainly aren't dominant now. Similarly, the British Army may have been the first one to use the tank in World War I, but it was the German Army that figured out how to use it better by World War II.
Today, countries like the US and UK are leaders in the military robotics field, but there are over 40 other countries also building and using military robots, ranging from China and Russia to Pakistan and Iran. But the use of unmanned systems is by no means limited merely to state powers. Just as the software industry has gone 'open source', so has warfare. That is, just as software programming is no longer limited to a few behemoth companies, but also kids in their basements, non-state actors can also build, buy and use the most sophisticated weapons systems. So far, these non-state actors who have entered the realm of unmanned war have ranged from a group of students at Swartmore College in Pennsylvania, who negotiated with private military firms to rent drones to deploy against the genocide in Darfur, to the Hezbollah militant group, which flew at least four drones against Israel during their recent conflict.
Akin to the effect on nations going to war, many worry that removing the human costs from a mission will similarly lower the barriers to terrorism. As the systems proliferate, they will be easier for groups to access and use and thus likely to be used more often. The commercial equivalent of the US military's Raven drone, for instance, can be built for just $1,000. Unmanned systems not only give non-state groups the strike power once limited to states, but they also expand the roles that potential terrorist recruits can play. That is, one no longer has to be suicidal to carry out a mission with the lethality of a suicide bomber. One security analyst even described a robot in terrorist hands as "a suicide bomber on steroids".
being replaced by the far more menacing Reaper, a drone that is four times bigger and nine times more powerful. Among its improvements is a Microsoft Windows software package that has "automatic manmade object detection" and "coherent change detection". Not only can the plane come close to flying itself, but its sensors can recognise and categorise humans and human-made objects. It can even make sense of changes it is watching, such as being able to interpret and retrace footprints or even lawnmower tracks. Today, approximately 30 Reapers are in service, with many deployed to Afghanistan "standing alert somewhere
in case a certain high-priority target
pops his head out of his cave". They are also planned to fly constant watch over London, as part of the security for the 2012 Summer Olympics.
In turn, the jets' maker, the General Atomics company, has just turned out a new prototype called the Avenger.
'dazzler', tear gas, and a loudspeaker, perfect for warning insurgents in Arabic that "Resistance is futile", the phrase used by the robotic Borg in the Star Trek series.
Other prototypes range in size from planes with wings the lengths of a football field that can stay up in the air for weeks to tiny bots designed after insects. The roles they are starting to perform range from moving supplies to working as nurses in hospitals. But the crucial improvement for all is in their intelligence.
Over the last four decades, a rule called Moore's Law has held true. Named
after the founder of the Intel microchip company, Moore's Law captures how
the computing power of our microchips has effectively doubled every two years. The multiplying effect of Moore's Law, year after year, for instance, is the reason that ftidge magnets which play Christmas jingles now have more computing power than the entire Royal Air Force did
back in 1959.
If Moore's Law holds true, then within 25 years, this doubling effect will have robots running on computers that are a billion times more powerful than those today. To be clear, I don't mean 'billion' in the sort of amorphous way that people throw about the term, but literally multiplying the power of an iPhone or Predator drone by 1,000,000,000. What if Moore's Law doesn't hold true and the pace of advancement only goes one percent as fast as it has for the last few decades? Then our robots will be guided by computers a mere 1,000,000 times more powerful than today.
As robots become more intelligent and capable, so too will the issues that surround robotics become even more complex. The issue of war crimes proves this. Says a senior executive at Foster-
'Terrorism is a worry ... one security analyst described a robot in terrorist hands as a "suicide bomber on steroids'"~
Powered by a jet engine, it can fly twice faster than the turboprop-powered Reaper, while carrying over 1,500kg of weapons.
It is also specially designed to be stealthy, with radar absorbing materials, a swept wing, and internal bomb bay. Of note, the prototype also came equipped with a tail hook, potentially allowing it to land on aircraft carriers at sea. In short, the drone is being configured for use not merely against insurgents in the Middle East, but also a certain large Asian land power that shall remain nameless.
The same is happening on land. The SWORDS, for example, has a new cousin named after the Roman god of war, the MAARS (Modular Advanced Armed Robotic System). It is smarter, carries a more powerful machine gun, a green laser
The future
What is important to remember, though, is that the robots of today are just the first generation, the equivalent of the Wright Brother's Flyer, which laid the blueprint for today's aeroplanes, or the Model T Fords of the early 20th century compared to what is already in the prototype stage. The Predator drone, for instance, is already
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Miller, the maker of the SWORDS: "The big advantage of moving to armed robots is that you take the emotion, the fear factor out of the decision to shoot. .. You are looking in the whites of their eyes but you're calm." Although while the distancing allowed by technology might well lessen the likelihood of anger-fuelled war crimes, it also makes the experience of war something new, perhaps too easy to contemplate. As a young air force lieutenant described what it was like to coordinate unmanned air strikes in Iraq:
"It's like a videogame, the ability to kill. It's, like, freaking cool." And, as anyone who has played Grand TheftAuto can attest, sometimes we do things in the virtual world that aren't so 'freaking cool' in the light of day.
The many thousands of remote-controlled robots currently aiding soldiers on the ground
in Iraq.
The soldiers behind the current systems at war, though, still are in the loop of decision-making, able to decide when and at what to shoot at. But as the next generation of robots gain more and more intelligence and autonomy, their emotions of war won't just be changed, but taken completely out of the equation.
The consequences are immense and can go in all sorts of directions. A computer has no anger to make it lash out when its ftiends are killed. So it won't commit many of the war crimes that soldiers might. But it also has no innate sense of pity, disgust, guilt, or honour everything that defines what it means to be a human being at war. To a robot guided by artificial intelligence, a T-80 tank and
an 80-year-old grandmother in her wheelchair look effectively the same; the only difference is the order of a few zeros and ones in the software.
Yet the laws of war that must deal with this, such as the POW-protecting Geneva Conventions, are so old that if they were people, they would qualify for retirement benefits. Managing digital warfare is a lot to expect of a treaty that was written when Clement Atlee was the Prime Minster
in the late '40s, the average house in America cost $7,400 and people listened
to music on 45rpm record players. Indeed, I once asked leaders at Human Rights Watch about what laws we should turn to when a machine like a Predator drone mistakenly hits the wrong target. One leader argued that the 'Prime Directive' ftom the Star Trek series would be more useful than the current laws of war. I love Captain Kirk as much as the next guy, but if that is as good as it gets, we're grasping at straws right now.
In short, machines aren't going to completely replace humans at war anytime soon in the vein of the Terminator films. And, even more so, war and all its facets remain driven by our human frailties and failings. But that doesn't change the reality that robots on the battlefield, and the science fiction-like dilemmas they present, are fast becoming a science fact that we had better own up to.
Of course, maybe we shouldn't trouble our prerty little monkey brains with all this. Indeed, one scientist working for the Pentagon told me that there really weren't any political, military, legal or ethical complications that he could see our growing use of robots presenting in war. That is, he added, "Unless the machine kills the wrong people, repeatedly ... Then it's just a product recall issue." FHM
PW Singer has aided President Barak Obama, as wellas TVshowThe West Wing, on matters of national defence. His latest book Wired For War: The Robotics Revolution And Conflict In The 21st Century is out now
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The idea that someone who barely finished high school is running the drone attacks baffles me. Are they that easy to operate? Maybe the article isn’t giving him enough credit and he did really well in math and science, the article did say he learned quickly. I also wonder if his drone operation mirrors that of playing video games, does he remain separated from the real world affects of the drone attacks? Do the deaths resonate, be they accidental or intentional? He never sees the more gruesome details the the troops he “guides to a position” see. In discussing how video games are made to model war and violence, I also think it’s important that we ask: Are real wars becoming more and more like video games?
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I honestly doubt a lot of the best Call of Duty players are high performers in school. You just can’t be with the sheer amount of time you must take playing the game to get good. However these great players have perhaps the best reaction speeds and insight into evaluating motion that occurs in front of them than anyone on the planet. I would much rather have a guy who can make a quick accurate decision than a guy that can do long division behind a drone.
On the other hand the concept of does it resonate with the pilot is very difficult to interpret. Yes you are killing people but being removed from the actual violence creates an unique dynamic. I’d imagine you feel less regret then if you shot someone point blank. I also think it would be interesting to evaluate how ethical these practices are in terms of perpetuating violence through technology.
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I personally knew some people in high school who were obsessive video game players and still managed to make pretty decent grades. Although, you’re right they were no where near the top of the class. One of my best friends in high school would play for hours on end each day, played sports, and managed to make it into a decent college. That being said I think he had the necessary skills you spoke of that allowed him to do that. For example, I think his quick reaction time and intelligence allowed him to make good split second decisions in sports and videogames.
I would also agree that its difficult to imagine the effects of working as a drone pilot would take on you emotionally. however, its no secret that even if the effects are dulled more so than they would be if you shot someone at point blank range, I don’t think you need to be an expert to know that it most likely still has some serious effects on people. I can guarantee if someone were forced to watch a snuff film it would have an emotional effect on them, and they wouldn’t even be responsible for that death. Even if you pretended that what was happening wasn’t real, that drone pilot knows at the end of the day that he’s killing people and he has to live and deal with that the same as any other soldier would.
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The relationship of the future of warfare and science fiction can be eye opening. I think that talking about modern warfare with the supplement of star trek,the terminator, and star wars was useful to readers. The Reapers just made me think of the star wars drones on Hoth(snowy place) and Joel’s story reminded me of Enders Game. My point is that although it is relating to fictional stories, we can take the author’s perspective and perceived consequences seriously. What do you think?
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The article is pretty short and I feel the author is being a bit sensationalist in order to write something of interest. The article also makes use of a bunch of pictures and side-notes in order to place some emphasis on the factoids contained within. While these and the allusions to popular culture help illustrate what the author is trying to say, some seem to be more distracting than others. I feel the mention of the Borg when the author tried to describe what kind of things the drones would say was a bit much. Great for illustrating the point that these technologies are ominous, but the lack of any follow up drained the phrase of its real-world consequences.
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I found this article very alarming because it seemed stranger than fiction. Although using drones lessens the cost of human lives it makes it easier for us to take the lives of our enemies. I don’t think the military should try to make drone strikes like a video game because video games are fun and most importantly they are not real. When a soldier kills someone with a drone that is real life it shouldn’t be compared to Grand Theft Auto. This article reminds me of some of McGonigal’s arguments. She wants reality to be more like a video game but warfare is not the right environment to test those theories.
We have all talked about the trigger mind set that video games put players in and I think it can be scary to mix that mindset with drone strikes.
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This article didn’t originally make me think of McGonigal until Asia brought her up, but I think she makes a good point. I think in McGonigal’s argument we can understand her intentions and how the positive aspects of video games could be applied to reality in a beneficial way. I think in regards to the military a similar format is followed by taking the positive aspects of video games and making them applicable to military training, with regard to the similarities of controls. What bothered me most about McGonigal’s argument and as well in all “war games” arguments is that these arguments really only go so far. I think both arguments don’t give enough credit to the true distinction and separation of video games and reality. When you die in a video game, there’s ultimately no consequence. You merely start over. You cannot simply “start over” in real military combat. And often in video games the enemy is dehumanized, or as we read in Halter’s article,the enemy in its definition is Evil. I think there’s a certain detachment from compassion toward the “enemy” in video games that can’t be found in real life combat. McGonigal and arguments concerning the military and video games seem naive to me.
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I agree with Alison, that this article does seem to suggest that some of the actions military groups may be taking remove a lot of the human emotions from war. It is hard for me to comment on this, as I have no experience with real war, but I do know how seriously I take call of duty etc. Both articles for this week suggest to me that, especially at such young ages, training kids to remove compassion from fighting seems dangerous. This might be a great way to create “super soldiers” but I guess I just don’t agree with it morally.
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Exactly! When you are 7,000 miles away from actual combat, you’re not going to fully realize what the situation is really like. How are these drone pilots any different from us civilians? We are both experience war through mediated environments that prevent us from fulling grasping the emotional and physical scope of combat.
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I completely agree! I found paragraph 71 particularly disturbing, when talking of war and killing like just another day job. Putting these drones into war takes emotion and decision making out of killing. The strikes are viewed as “costless,” but I think that a kill, whether it’s an enemy or a friend, is still the elimination of a human life.
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But war is a job for these people nonetheless, are they not as much of an airman/soldier/marine/sailor because they are not physically in country?
your point brings up the question of is it better to lose one or potentially multiple Americans to achieve a mission in war, or achieve the same goal without any friendly losses? I understand that this class is about Video Games, and how certainly the ways in which technology and video games are shaping modern warfare may be alarming, but this is war, its about killing people, for better or worse.
While yes there are aspects of drone warfare that certainly can and should be scrutinized, i think its important to recognize that even if they only spend 12 hours at work (however there certainly are cases of drone pilots having to spend upwards of 2 days at their consoles without pause), those 12 hours are probably the most stressful 12 hours of their lives, day after day, as it should be due to the weight and gravitas of their tasks
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For me, placement away from the war zone wasn’t necessarily the problem. It’s the inability of the drone pilots to fully understand the implications of these kills. In paragraph 71, he spoke of being at war as if it was just an office job. I agree that the job may certainly be daunting and stressful, but the statement just struck me, and it seemed like “I go in, shoot and kill, then talk to my kids about their homework.” It’s just the phrasing that made it seem as though killing someone, anyone, is normal. While war is about killing people, I don’t think the act should ever feel like just another job. That’s emotionally distancing oneself from the act, as if it were easy or “normal” to take someone’s life.
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At first I was kind of surprised by the article, but when I saw the source( a magazine with a whole category dedicated to “hot girls”) it made a lot more sense. It really feels like he’s writing what he thinks people want to read, and not something that will actually advance the discourse in any way.
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I hold no opinion over the esteem of FHM magazine or FHM.com, but P W Singer is actually very reputable in the field of technology, modern warfare, and especially drones, albeit he does inject aspects of humor and nostalgic pop culture references into his writing (as is quite obvious). If you would care for a more in-depth piece of writing I recommend his book Wired For War (this article seems to be a watered down version of it).
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Asia articulated an uneasiness that I’ve felt throughout reading several of these articles. Many people we have read (with the exception of the Empire piece) has commented on how fusing reality and games is a good thing, most notable McGonigal. Something that I think Asia forgot to bring up is the connection to the “Sight” video that we watched. When the two are fused that greatly it gives us an uneasy feeling. Just like this article, we are uneasy when we cannot tell the difference. So where is that line?
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I like the relationship you draw to McGonigal, however I wonder to what extent drone warfare really provides the “reward system” she discusses. I don’t know about the droid programming, however I would be appalled if within the system there was a structure of rewards beyond maybe “target acquired” and “target hit/miss.” I think the reward/punish system should remain external from the system and extend from the army/bosses/those giving commands outside the game. Because the act of killing should remain grounded in some form of reality. Although, is anyone being “punished” for erroneous droid attacks, or do we blame the technology?
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This is a morbid thought but I think the act of killing someone would be the “reward.” Although it is different than a video game the military definitely keeps track of how many kills soldiers make. The amount of kills you have could definitely lead to promotions or badges of honor for heroic duties.
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Although i can not definitively comment on this as I do not have first hand experience in operating a drone in a combat environment, it doesn’t seem very plausible to me that a drone pilot would literally (and figuratively in a video game sense) “rank up” solely on the amount of insurgents one kills, while that might have some consideration, these individuals are also at the controls for 12+ hours (often times multiple days at a time) and are doing other things than just “pushing buttons that make people blow up”. More often than not, many of these drones are used as reconnaisance and intelligence gathering platforms (notwithstanding that the majority of airborne drones are unarmed) this is a very serious new reality of warfare in both moral, legal, and strategic terms with multiple layers of protocols and operating procedures going into the decision to launch an attack on insurgents. Perhaps as a token of how the missions of these pilots are viewed is the newly established military commendation (read: medal) for drone operators
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As dark as this sounds, the army has every incentive to make drone strikes both morally neutral (not acknowledge the loss of real human life) and easy for video gamers to pick up. The armys objective is to be prepared and able to kill thousands of enemies in a combat situation. If you have an incredibly effective new military technology and a portion of your brightest,youngest citizens who are predisposed to working it, why would you not exploit that? Whether or not it is right or wrong, the military will do it for as Long as we deem the military one of the most important affectors of public policy
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This article was actually quite disturbing to me. Something about comparing operating weaponry with video games is alarming and frightening. I do not believe that the military should make this their goal because the removed setting could cause the operators of the weaponry to treat the experience like a video game. In class we talked a lot about how committing immoral actions or bombing an entire city in a video game does not really pose a moral dilemma to most gamers. If the operators of the weaponry are removed from war and only have one specific goal in mind (let’s say to bomb a building) then they would probably do exactly as the goal specified. However, a soldier on the ground might have new information or simply choose not to complete a mission because of a moral dilemma.
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I’m drawing parallels between this article and things we’ve talked about in class and the war and media class I took a while ago. We talked about how the army has created it’s own first person shooter to help draw in the youth but when they get there they find out that it is nothing like the video game they were playing. But as we can see this kid Joe Clark played video games and it made him into a specialist with flying drones and landed him a promotion. Beyond that is a war game Professor Williams showed our war and the media class that showed the individual a view from the sky and they has to gun down insurgents and drop bombs. He then showed us a real video of the exact same thing and the resemblance was uncanny. If I hadn’t seen the previous clip right before the other I would have assumed that they were the same thing. So on the one hand we see that video games can be very far apart from real combat experience and on the other we see that it can be exactly like combat experience down to the controller we are using to do the deed.
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I think it’s interesting that there’s talk of excitedly building a technology that was exclusively in the realm of science fiction but it doesn’t mention the novels and movies on how things could potentially backfire (like friendly fire, accidental dropping of weapons/bombs, or dare I say, the enslavement of the human race by these intellectually advanced robots). I also find it disturbing at the end when malfunctions involving killing the wrong people, repeatedly is simply a “product recall issue.”
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The article mentions the ripple effect of such innovation through the Nazi’s and how it reshaped their culture, cities, people and how that eventually contributed to the start of global warming. What kind of effects could drones bring about? Is he trying to scare or warn? I don’t feel that it is a new thing for the government trying to find ways to recruit new people through popular media so is this anything to really pay mind to in terms of warning or is it more of a an analytical issue that the army has adjusted their tactics to make us all potential solider, since we all play video games? If everyone felt that being in the army was like playing a video game I’m sure they would see a spike in recruits. Also if it is a warning is it a warning against the dangers of video games invading our lives and making us think differently or is it a warning against the impending ripple effects of drones?
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While the addition of robotics into the military sees the benefits of not losing our soldier’s lives or putting them in danger, treating robots and their manufacturer with the same respect as soldiers and their mothers is disrespectful. Obviously this isn’t being done with all robots sent on missions, but it’s still something to consider.
This also ties in with the notion of NOT having human lives at stake and the amount of missions robots are being sent on. With the relative cost of hardware becoming less and less, how does this affect our willingness to complete missions against terrorists? Part of the reason why we didn’t used to send out so many missions is because we didn’t want to risk our soldiers’ lives for something that might not have been as significant. This changes with robotics. At what point do we start sending robots on too many missions and devalue the act of actually killing another human being? Later in the article it is quoted that ‘The big advantage of moving to armed robots is that you take the emotion, the fear factor out of the decision to shoot… You are
looking in the whites of their eyes but you’re calm.’ Is this a bad thing? Shouldn’t you feel some emotion when killing another person?
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I agree that removing the concept of actually feeling the pain of taking a life with the distance of a computer screen is kind of disturbing. For something that was once a sacred act, taking a life… is reduced to something distant. Treating robots with the same respect as soldiers is kind of ridiculous. However I do understand the concept. If robots were not treated with the same respect as humans soldiers may be abusing them and blowing them up on a regular basis. This just isn’t economical so showing respect for a robot that is risking their life for you does have some merit in concept to create good practices.
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The point that the author makes about a finite first mover advantage is extremely important. Unmanned (and potentially autonomous) military vehicles like drones make it easier for ANYONE to cause serious damage. While it may be true that drones are currently out of the hands of terrorists or countries that are antagonistic to the US, this likely will not always be true. In the short run, the use of drones may garner improved security for the US. In the long run, when there is greater access to these technologies, we will face a serious national security risk (not unlike the nuclear proliferation issues the world has grappled with for half a century).
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It’s less about video games, but it is relevant that the demonstration of our military prowess in the form of drones makes these forms of technology feel more accessible to people. Whether or not they can reach our own technology, they can find a way to make their own. And it’s worth wondering how much of military innovation and simulations came from the knowledge that these things could be simulated in video games.
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This and the final sentence of the article about drones being a “product recall issues” really underlie a dark tone to this article. While the author appears a bit sensationalist, since the story begins with a personal anecdote from an enlisted man, the issues these unmanned entities create are a real and pressing issue. I couldn’t shake the story of Anwar al-Aulaqi, who is a US citizen that was killed in a drone strike abroad and whose death is the central issue for a lot of debate and policy discussion as to the future of the drone program. It’s one thing to say these drones are “only striking terrorists” but it’s recently come to the attention of the media that this is not the case and this program has been used to basically execute a US citizen without a trial. I feel there’s a certain disconnect between the drone controller’s screen and reality that’s already the cause of a lot of psychological trauma on the operator’s part and excessive casualties. But, to everyone else I posit: Are issues like al-Aulaqi’s those that came about only because of drones and the dehumanizing aspects others have commented on, or is there more policy and the general tides of the war that can explain it?
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I think this article pointed out some difficult questions that robotic warfare asks; when we begin building camouflaged-as-4"-insect killer drones is when I officially will start wondering if humanity will live through the next century. But, as the article pointedly avoided in my opinion (probably because it’s the “messier” bits), what should and can actually be done to…is it “slow down” that we want? We need technology to stop for a moment so we can think about how we should use it? Do we need to write a new Geneva convention (would it matter?) ? Otherwise, by what standard can we say a warfare tactic is “too inhuman.” When efficiency is no longer an issue; when there is no longer conflict but simply a side with better robots or “the jump” on the other, human warfare is lost entirely; there is no fair, there are no rules. When killing is the same as wanting someone dead, there arises an absolute necessity for conflict resolution on a diplomatic level, but also complicating the diplomatic solution—it must be the “final option,” because outside that is now certain death. The map is no longer up for exploration, and soon warfare will be a matter of calculation, not training, certainty, and not willpower. Because one cannot “fight” if one is already dead.
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I agree that we are really at this juncture of how should we consider the use of drones. I think you bring up a good point in the idea of “slowing down,” The military is only going to create more and more powerful machines that are used to kill. If we continue to take the human nature out of war, it will only become more like a game but it will have real consequences. Maybe we do need another Geneva Convention because this is not the path warfare should be following. Yes, the use of robots saves lives but it is inhumane. War should be something avoided because of the casualties you must face with the serious decision of going to war. Drones completely change the rationales and arguments for engaging in warfare.
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A looooonnnggg time ago I listened to an NPR interview with a bomber pilot form Afghanistan. They asked him if he felt remorse when he dropped his bombs from 35,000 feet (given that some of these bombs would end up killing civilians). The pilot said that at that altitude, you cant even really tell that there are people down there, and really in the end, “you kill the terrorists and that feels pretty damn good.” At the very least the pilot understood that he was hurting civilians, but this drone pilot doesn’t seem to understand that his “virtual” interactions are actually happening in the real world. These pilots call Iraq the “sandbox” and they equate their missions to video games. This indicates a disconnect from reality that I think is MORE likely to trigger war crimes. When you think that killing is “freaking cool” and you don’t realize that some thousand miles away you are actually gunning down a person, than you ability to feel remorse for what you are doing is virtually removed, and the propensity to do something reckless is that much higher. Does anybody else find this type of mentality really unnerving?? Because it sincerely bothers me that some of the Drone pilot culture involves viewing the whole ordeal as one giant video game.
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I definitely agree Thomas. if you see my comment slightly farther up in the article, I just talked about how robotics are taking some of the human aspect is taken out of war with the addition of robotics. Referencing some of last week’s readings, with part of training in some divisions of the army now becoming playing a videogame, I think they are taking the obvious jump from “training” to real life killing. Drone pilots only ever see a screen in front of them, and although they are seeing someone actually die, it is a common occurrence to them if they have been playing video games their whole lives. They talk about how some of us have done things in Grand Theft Auto that aren’t so ‘freaking cool’ in the light of day, which is why I think it’s good that the soldiers behind these drones are still in the loop of decision-making.
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Personally I find the prospect of making warfare “more like a video game” scary. These new technologies create a further abstraction of “the enemy” in war, and there is psychological research that implies that people have an easier time harming an impersonal abstraction of “a person” (http://en.wikipedia.org/wiki/Trolley_problem). That said, it is important to note that this author has a fair self-evident sensationalist bent. It seems the “freaking cool” quote was in reference to the capabilities of the technology, not the idea of killing someone with that technology.
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I think these consequences are more troubling than the article leads on. To me it appears that the military is dehumanizing their own soldiers to an extent through this growing generation of robots. There is an odd role of dehumanization I see associated with video games and now this robot revolution. Within video games we see a dehumanization of the enemy making it easier too kill without any true moral repercussions and similarly we find soldiers being dehumanized in order to be able to kill and feel no true emotion towards their actions. As mentioned earlier in the article, war is being redefined. I am bothered by the fact that you could be “simultaneously at war but also thousands of miles away.” This redefinition of war as well as the desired traits in a soldier create a perception of war that to me is far too casual and detached.
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I definitely agree that this practice is desensitizing soldiers. This is kind of a double edged sword. Yes we are desensitizing soldiers but we are saving lives of our own men. In this way this technology really is “freaking cool.” However the implications are not to be fully understood until we have had more experience with this technology in future.
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